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Allpool näidatakse 210 tulemust vahemikus 1210.

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  1. (The Not So) New Media
  2. 1.Community – what's that?
  3. 1. põhitehnikaseeria
  4. 14.The security industry
  5. 3.Overview of freely available security-related software
  6. 3.Social software – building blocks of online communities
  7. 4.Understanding firewalls
  8. 6.Hackers, crackers and coloured hats
  9. 7.The Big Brother: privacy in the Internet Age
  10. 7.The blogosphere: you can be a journalist, too!
  11. 9.Wireless freedom or ubiquitous nightmare?
  12. ARPANetist Facebookini: Interneti kujunemislugu
  13. A Different Kind of IT
  14. A Fool Gets Beaten Even in Internet
  15. Andmeturve: tehnoloogia, koolitus ja reeglid
  16. Andmeturve 2022
  17. Arendus- ja ärimudelid
  18. Arendusvahendid - wiki, trac, Subversion
  19. Arvutid ja paragrahvid: juriidika arvutimaailmas
  20. Arvutid ja paragrahvid I: tants intellektuaalomandi ümber
  21. Arvutid ja paragrahvid II: tarkvara- ja sisulitsentsid
  22. Arvutuspulkadest superarvutini: noppeid IT ajaloost
  23. Assignment
  24. Bo
  25. Bo 10-kumite
  26. Bo 15-kumite
  27. Bo kihon
  28. Bydgoszcz
  29. Can Property Be Intellectual?
  30. Censorship, Privacy and Internet
  31. Censorship and privacy in the Net
  32. Chi-kung
  33. Communities and social software
  34. Contracts and licenses
  35. Cyberwars
  36. Cyberwars: politics and technology
  37. Dumb and dumber
  38. E-Ülikooli konverents 2007 Tartus - ettekande viited
  39. Eetika ja IT
  40. Esileht
  41. Ethics & Law in New Media
  42. FLOSS - history and concepts
  43. From ENIAC to iPad
  44. From Hacktivism to Cyberwar
  45. Gunshu
  46. Hackers, crackers and coloured hats
  47. Hackers...?
  48. Hackers: the techno-culture
  49. Haridustehnoloogia erivajadustega inimestele
  50. Harjutusi eri paigust
  51. Hidari sode kage
  52. Hidari yami uchi
  53. History and visions of interactive media
  54. Hosomichi
  55. Häkkerid ja kogukonnad
  56. IMKE
  57. IMKE WikiLab sandbox
  58. IT, Risks and Ergonomics
  59. IT, riskid ja ergonoomika
  60. IT-professionaal - mis loom see on?
  61. IT ajalugu
  62. IT ajalugu 2022
  63. IT and Ethics
  64. IT eetika- ja õigusküsimused
  65. IT eetilised, sotsiaalsed ja professionaalsed aspektid 2016
  66. IT eetilised, sotsiaalsed ja professionaalsed aspektid 2017
  67. IT eetilised, sotsiaalsed ja professionaalsed aspektid 2022
  68. IT ja erivajadused
  69. IT juhtimine ja riskihaldus
  70. IT proff...?
  71. IT proff?
  72. IT turva- ja privaatsusküsimused
  73. Iaijutsu
  74. Info- ja võrguühiskond
  75. Information Society
  76. Information society?
  77. Infotehnoloogia eetilised, sotsiaalsed ja professionaalsed aspektid
  78. Infoühiskond
  79. Infoühiskond 2022
  80. Inimese ja arvuti suhtlus, ergonoomika ja kasutatavus
  81. Intellectual property in the age of new media
  82. Interneti lugu 2022
  83. Intro: the author vs the information society
  84. Juura 1 2022
  85. Juura 2 2022
  86. Kama
  87. Kama 9-kumite
  88. Kama kihon
  89. Kihon kumitachi (bokkeniga)
  90. Kogukonnad ja vaba kultuur
  91. Kono ha gaeshi
  92. Kote giri
  93. Kote kage
  94. Kote uchi
  95. Kote wari
  96. Kuidas vaba tarkvaraga äri tehakse
  97. Kumitachi
  98. Laulev revolutsioon
  99. Linux, hackers and the Free Culture
  100. Main Page
  101. Migi sode kage
  102. Migi yami uchi
  103. Mänglev tarkus: häkkerite lugu
  104. New media, Web 2.0, social software...
  105. Nobody's child - the problem with ordinary computer users
  106. Noppeid IT ajaloost
  107. Nuki kote
  108. Nunchaku
  109. Nunchaku 12-Kumite
  110. Nunchaku Kihon
  111. One Microsoft Way: the world of proprietary software
  112. Open Source management
  113. PIBKAC
  114. Playful Cleverness
  115. Political and social aspects of digital interactive media
  116. Practices, policies and user education
  117. Professionalism?
  118. Ransho
  119. Rengo
  120. Rid the fools of their money – the online world of crime and fraud
  121. SPEAIT
  122. SPEIT for EITC CyberSecurity curriculum
  123. Sai
  124. Sai 9-kumite
  125. Sai kihon
  126. Sakugawa no kon sho
  127. Security and Privacy in a Networked World
  128. Security and Privacy in a Networked World/Cyberwars
  129. Security and Privacy in a Networked World/For introduction: broomsticks, hackers and crypto
  130. Security and Privacy in a Networked World/Networking
  131. Security and Privacy in a Networked World/No Tech Hacking
  132. Security and Privacy in a Networked World/Operating systems
  133. Security and Privacy in a Networked World/PIBKAC
  134. Security and Privacy in a Networked World/Privacy from different angles: Now and then
  135. Security and Privacy in a Networked World/Privacy from different angles: watching the watchmen
  136. Security and Privacy in a Networked World/Procedures: Thou shalt not...
  137. Security and Privacy in a Networked World/Programming in Python
  138. Security and Privacy in a Networked World/Social networks and social engineering
  139. Security and Privacy in a Networked World/Technology: A mighty knight with no pants
  140. Security and Privacy in a Networked World/The World of Malware
  141. Security and Privacy in a Networked World/Too easy to misuse
  142. Security and Privacy in a Networked World/Training: Herding cats
  143. Security and privacy issues
  144. Security policy
  145. Sekka gaeshi
  146. Shiho giri
  147. Shushi no kon dai
  148. Shushi no kon sho
  149. Singing revolution
  150. Sissejuhatus teemasse: erivajadused läbi aegade
  151. Software, software and software (and online content too)
  152. Software and Content Licensing
  153. Sotsiaalne tarkvara ja võrgukogukonnad
  154. Suur vend: võrgutsensuur ja privaatsus
  155. Tarzan suurlinnas: võrgusuhtluse erijooned
  156. Tarzan suurlinnas: võrgusuhtluse eripärad
  157. Taura Muso-ryu jo kata
  158. Tehnosuhtluse erialatutvustus
  159. Teistmoodi IT: erivajadused ja -lahendused
  160. Teistmoodi IT: ligipääsetavus ja puuetega kasutajad
  161. The Big Brother: privacy in the Internet Age
  162. The Big Brother on Menwith Hill
  163. The Dark Side and the Fool's Gold
  164. The Digital Divide
  165. The Empowerment: Different People, Digital World
  166. The Equalizer: assistive technology and people with disabilities
  167. The Hacker Ethic in a Networked World
  168. The Millennium Bug in the WIPO model
  169. The Orwellian Internet: online censorship
  170. The Playful Cleverness Reading List
  171. The Quirks of Online Communication
  172. The Story of Cyberspace
  173. The Story of Linux
  174. The Ubiquitous Computing and network society
  175. The Windows Special – viruses and other malware
  176. The broomstick at the door: security and privacy in different times
  177. The clash of motivations: different players in the field
  178. The content models: Creative Commons
  179. The hacker approach: the development of free licenses
  180. The history and development of copyright
  181. The long road: from ENIAC to iPad
  182. The networked world
  183. The proprietary world: WIPO and its ideas of intellectual property
  184. The rise and fall of intellectual property
  185. The security industry
  186. The uneasy alliance: Free Software vs Open Source
  187. The weird ways of online communication
  188. Tonfa
  189. Towards the information society
  190. Tsukenshitahaku no sai
  191. Uus- ja sotsiaalmeedia
  192. Uus- ja sotsiaalmeedia Freenetist Snapchatini
  193. Uus meedia 2022
  194. Uus meedia ja sotsiaalne tarkvara
  195. Vaba kultuur - tarkvarale järgnevad teised
  196. Vaba kultuur 2022
  197. Vaba tarkvara
  198. Vaba tarkvara arendusprotsess ja selle eripärad
  199. Vaba tarkvara meetodid ja praktikad
  200. Vaba tarkvara meetodid ja praktikad 2
  201. Vaba tarkvara olemusest ja levikust
  202. Vaba tarkvara õiguslik taust
  203. Võitluskunstid
  204. Võrgusuhtlus 2022
  205. Võrkude rikkus: vabast tarkvarast vaba kultuurini
  206. What about the future?
  207. Wireless freedom or ubiquitous nightmare?
  208. Yamabiko
  209. Yukidomari
  210. Üldterminite sõnastik

Näita (eelmised 500 | järgmised 500) (20 | 50 | 100 | 250 | 500)