1.Community – what's that?

Allikas: KakuWiki
Mine navigeerimisribaleMine otsikasti
Prinditavat versiooni ei toetata enam ja selles võib olla viimistlusvigu. Palun uuenda enda brauseri järjehoidjad ja kasuta selle versiooni asemel brauseri harilikku prindifunktsiooni.

The concept

In the most generic sense, community is a collection of living things sharing a common environment. The 'living things' may refer to humans, but not necessarily - we can also view the fauna of a lake as a community. On the other hand, the environment may be physical (e.g. same location, like a village) but increasingly also virtual (as seen at a large number of online communities where participants may never meet face to face).

Examples of (human) communities:

  • a number of people living at the same place (sharing the physical environment)
  • a number of people doing the same thing (may be physical or virtual)
  • a number of people having a common feature (may be physical or virtual)


One explanation: coming from Latin cum (with, together) + munus (gift) => a company giving gifts to each other

Main keywords: common activity, also equality

Communities throughout the ages

  • the Flintstones pursuing a dinosaur
  • the Roman Forum
  • Middle Ages: a village, a guild
  • Modern Age: a firm, a trade union
  • the postmodernism: the cult of the Individual
  • the information age: return of the communities (best seen in but not limited to IT sector)

Charles Handy: return of the guilds

Robert Theobald: the mindquake

Weakening of the traditional community

  • losing the roots
  • the mishmash of worldviews
  • a man is the ... of the fellow man
  • the triumph of individualism
  • consumer mentality


... and the birth of new communities

  • new technologies
  • lots of choice
  • timeless time
  • increasingly unmet need for communication
  • educational aspirations, lifelong learning
  • lots of free time
  • needs for 'something real'
  • sometimes also direct altruism

Various factors

  • size
  • lifespan
  • coverage (local, international, global)
  • mono- or multicultural
  • official or unofficial
  • cooperation vs competition
  • physical, virtual or both

Yet common ground

  • belonging
  • certain models of communication
  • network of relation (not hierarchy)
  • support mechanisms

Charles Handy in his Future of Work (1984): the time of mass production (both in industry and offices) is up. Production is done by gangs equipped with modern technology.

Handy's gang is also a community - see also the hacker model of software development.